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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Valdr Auduin wrote: This page gave me a fun new idea. I like this idea, although I think the desired effect could be achieved in a simpler way. What if all new mods and ships were released first as "rentals"? No BPs. The items would be good ...
- by Ace Aideron - at 2017.07.10 22:11:25
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: Explain how CCP would have balanced the entire game around remote AOE cyno-fired doomsdays without nerfing them. Ideally, if CCP had a policy of no nerfs, they would have thought more deeply about the feature before the...
- by Ace Aideron - at 2017.07.10 22:03:09
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: Secondly, captain obvious, devaluing those items is the entire damn point. They're overpowered, and need to be brought back into line. If that hurts someone's feefees, that's just too damn bad. Nobody held a gun to their ...
- by Ace Aideron - at 2017.07.10 07:38:13
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4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I would like to suggest the following ideas with regard to addressing game balance issues: 1. Never nerf ships or modules or skills. By reducing the capabilities of ships and modules, you are purposefully devaluing things that players have either...
- by Ace Aideron - at 2017.07.09 13:18:59
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5. How do you kill the new sleepers? - in Wormholes [original thread]
Minami Ikuta wrote: srry What I meant was how do you get the sleepers within range of the citadel in order to fire on them. The sleepers hover round the customs office over 1000km away but the range of the citadels missiles are 250 km . So how ...
- by Ace Aideron - at 2016.12.30 02:32:38
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6. UI Clicking Sound - in Issues, Workarounds & Localization [original thread]
It appears that the sound that's made when the mouse cursor moves from one UI element to another (such as user lists or inventory) has changed. The new sound feels very short and high-pitched to me, which makes it feel like noise, rather than a u...
- by Ace Aideron - at 2016.12.14 04:18:05
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7. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
CCP: We're eliminating off-grid boosts. ME: Ugh. I just spent *months* training an off-grid boost character! ME: One paid 6 month subscription down the drain. CCP: But we're adding on-grid boosts! More action! ME: Which means I can no longer use t...
- by Ace Aideron - at 2016.12.10 04:03:52
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8. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Reducing the mining yield of 'Excavator' Mining Drones by 32% Increasing the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components IOW, past buyers who paid more for their Excavators wil...
- by Ace Aideron - at 2016.12.08 00:30:59
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9. Implants for Structure operators? - in EVE General Discussion [original thread]
Are there any implants that can help Structure operators? Weapons, eWar, shields, armor? Also, can a Citadel operator give or receive fleet bonuses while they're "in the driver's seat"?
- by Ace Aideron - at 2016.05.17 23:38:54
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10. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Arcturus Ursidae wrote: It was on Sisi. Was? So no longer, right? Arcturus Ursidae wrote: For me the the problem is still not the SP or even that it's daily, the worst part is it requires log on at almost same time every day. This can onl...
- by Ace Aideron - at 2016.05.01 11:02:07
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11. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
CCP Rise wrote: I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel. Was this delayed? I'm...
- by Ace Aideron - at 2016.05.01 01:32:31
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12. Sticky:[Citadel] Updates to NPC taxes and refining rig bonuses - in Upcoming Feature and Change Feedback Center [original thread]
I, too, am curious about the motivation for increasing taxes. The old levels were already too high, IMO, and the new ones are that much worse. The way taxes and broker fees are implemented in Eve makes me wonder if they reflect a RL worldview of ...
- by Ace Aideron - at 2016.04.30 11:59:10
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13. WTB AT Ships + SE Ships - in Want Ads & Trades [original thread]
There's a Fiend BPC up for sale on contracts....
- by Ace Aideron - at 2016.04.23 02:27:01
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I'm OK with 99% of the way cloaks work. I use them and love them, so I'm not in favor of any substantial nerfs. My only complaint is the AFKers. To those who say when folks are AFK, they aren't a threat: you're not fooling anyone. Since there's n...
- by Ace Aideron - at 2016.04.11 09:37:34
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Now the problem is in the details. How do you make it fair and balanced. How do you define being AFK? How do you make it so that using cloaks is still a valid tactic without making them feel underpowered or otherwise useless...
- by Ace Aideron - at 2016.04.04 09:08:28
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16. Citadels are now on Singularity - in Test Server Feedback [original thread]
Little Bad Wolf wrote: I think you are underestimating how gamed and straightforward a "fight" against a medium citadel will become as soon as a comp made to counter them is developed. Also underestimating the capability and the lengths of bore...
- by Ace Aideron - at 2016.03.25 09:41:42
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17. Citadels are now on Singularity - in Test Server Feedback [original thread]
1. While controlling an XL, clicking "Launch all fighters" doesn't always launch all tubes (though it *sometimes* does). Same for recall all. 2. Also while controlling, every once in a while the overview stops showing a bunch of things. Sometimes...
- by Ace Aideron - at 2016.03.23 16:37:44
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18. Citadels are now on Singularity - in Test Server Feedback [original thread]
I had a short engagement after my XL entered vulnerability today. 1. The damage-dealing modules worked, except the bumper (didn't try the tractor). 2. After the missile batteries finished one batch of missiles, they wouldn't reload. The error wa...
- by Ace Aideron - at 2016.03.23 14:29:05
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19. Citadels are now on Singularity - in Test Server Feedback [original thread]
Playing around with a Keepstar in FD-: 1. The structure sometimes appears as "all dots" -- looks like the many small lights are there, but the structure itself is not. It often looks that way when I approach it the first time. However, the struct...
- by Ace Aideron - at 2016.03.23 12:30:19
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20. Citadels are now on Singularity - in Test Server Feedback [original thread]
I'm seeing some of the same issues reported by others: 1. Bug report form is slow to load, and can't be submitted (the Category list only contains "No Choices") 2. Right-clicking on an anchoring Keepstar and warping to zero puts me 5000 km away 3...
- by Ace Aideron - at 2016.03.22 09:41:13
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